Daxos gives us 1 life anytime a creature we control enters the battlefield or dies. The alternate deck is pretty similar, except it also uses Eliminate and Village Rites for control options, and Luminous Broodmoth to keep bringing creatures back so you can trigger things at least one more time. It’s just another utility land; people play the Triomes all the time and this can be much better than them in some situations. 4 Charming Prince 2 Emeria’s Call. WotC gave it their best to enable archetypes, and we see it in those cards. But it’s close enough to be horrifying. 4 Speaker of the Heavens If you’ve read my recent articles, I always talk about how important proactivity is in newer formats, when no one really knows what the deck best is. Right now, I like Heartless Act the most, but don’t let that stop you from playing the removal that you like the most. So if you have 4 10/10 Scute Swarms when you drop a land, you get 4 more 10/10 Scute Swarms. It’s also worse when you take mulligans, as you won’t have as many cards. So your opponent swings, we block, give the creature lifelink, and let it die. Rankle has always been a good card, but it’s gotten a bit overlooked because Eldraine was full of overpowered nonsense. If you’re worried about finding lands, don’t be! To me, a budget Arena deck is one that contains no more than ten rare wildcards, and up to four mythic rares (avoiding these altogether, if possible). 3 Mountain (UST) 215 Now, how’s that sound? Thus, the original creature that was blocking is doing nothing, and your new Ninja gets through unimpeded. Think the deck needs to be more annoying? Several of our creatures can come back this way. If you Kick it, copy it twice. 4 Fabled Passage It’s a /, and its health is 20 minus whatever the highest life total is between players. WB Clerics fits that bill to a “T.”. I’ve been bopped by this particular RDW deck in just a matter of turns. It’s a 3 blue+X card that steals a creature with cost X or less. After all, he may start as a 0/0, but the lower both player’s health totals are, the better. That’s going to differ from game to game, so just knowing what you can do will help you figure out what to do. Most of our early game is going to be responding to threats the other player drops. If I thought I could link a Brawndo: The Thirst Mutilator video here, I would. It’s pretty flexible in what it can do. Note that we play a lot of cards with Flash, and this gives you even more agency to play in your opponent’s turn. Amazing value for anything that isn’t a board wipe. Fortunately, I have the answer! I’ve considered a Mono-Blue version, but Nine Lives/Shatter the Sky are just too good to pass up. But Emeria’s Call is too good to pass up, as is Agadeem’s Awakening. Don’t attack with him if he could die, unless you know the damage will get through (Flying/Embercleave). First up though, it’s Golden Egg, which has you draw a card when it comes into play, for a measly two mana. The only thing this deck is missing is Trample, to be honest. For 3 mana (1 green), we sacrifice a land, search our library for up to two basic lands, and put them into the battlefield tapped. This card is really effective in this format; I just think that we don’t need it, because we can play strong black removal instead. Heliod, the Sun-Crowned gives us a +1/+1 counter to distribute anytime we gain life. However, if you replaced Omnath with another one, you could always do it again. Orzhov Clerics Budget Standard Zendikar Rising. Why? We can also gain a card when Solemn Simulacrum dies. At its heart, this deck is a mill deck. Like this one! So if the other player starts healing, it could weaken him, but the weaker both players are, the stronger he is. 2 Cultivate (M21) 177 Here’s a brief overview of what the 3-cost (2 white) planeswalker does. 4 Lotus Cobra So even if we don’t get Sprite Dragons/Rielle going, we’ve got options. Bear in mind, that you don’t have to get through with Robber of the Rich. What’s so strange about this deck though? The other thing is “We need to keep our friends coming back over and over”. This is also an Instant, so you can do it on your opponent’s turn to make sure you have a fresh hand of useful stuff on their turn and your own. But only when the other player (say it with me) has 8+ cards in their graveyard! Speaker of the Heavens is one of the reasons why. Let’s talk about how Red Deck Wins works. Leyline Tyrant is here to make people miserable, and it doesn’t even have a high-cost or a Kicker! It’s going to be more annoying than you can imagine, and I’ll explain some interactions that you may or may not realize are lurking. That’s a 1/1 Flying Merfolk Rogue for 1 blue, and whenever it deals combat damage to a player, that player mills a card. 4 Teferi’s Tutelage What’s our major win condition? If you haven’t played a land this turn (or can play another one for the turn), you can drop that one too. Because of nonsense like this deck. This could all just be a front though! Especially now when it seems that Dimir Rogues, Boros Warriors and Lotus Cobra decks are popular, it gets even more important. This is a deck that has a lot of power. We do play a good amount of tapped lands now, so if you dislike that, replace them for Swamps or Islands, but I have been quite happy to have some excess removal as a back up. Enter Moraug, Fury of Akoum. However, Emeria’s Call only makes Non-Angels you control indestructible, so take that into account. This card does it all: It is another cheap Rogue, mills your opponent quickly with the rest of your deck, and becomes a reasonable threat later in the game (1 drops that are valuable at any stage of the game are usually the best ones: Think of Knight of the Ebon Legion, Edgewall Innkeeper, Siren Stormtamer). But what about new cards that let us draw? So let’s talk about this easy-to-use colorless monstrosity! While we’re running two Sea Gate Restoration cards, we want to cast at least one as a spell, instead of a land. 1 Castle Vantress We want to hit the other player as hard and fast as we humanly can, before the other player can respond. 4 Embercleave Trust me, friends. If you’re one of those guys who is saying that this card isn’t great, I don’t disagree! 4 Robber of the Rich 2 Plains This is only the start of our MTG Arena Zendikar decks to try out! Of course, we have four of those. And to top it all off, you can cash it in for a card later when it has already done its job and when a 1/1 in the air isn’t important anymore. The others will help facilitate this, but these are my two favorite bangers in the deck. Steal their lands, their enchantments, whatever! However, there’s still one possibly greater swing than that, and it is on the side of Anax, Hardened in the Forge. You can play that card this turn. Scute Swarm Combo features half a deck of mana ramp. Bonecrusher Giant, as an example is a 4/3 that can also be cast as a spell that deals 2 damage to a target first. My favorite card in White is, predictably, a board wipe option. Make your creatures indestructible until your next turn, and create two 4/4 white Angel Warrior tokens with flying. If you drew 4, (Into the Story) you now draw 2 instead. Both players lose life equally and draw an extra card. Brazey-B is just another example of efficient interaction, even if it doesn’t remove the threat forever. Now that the mana is sorted, let’s make some insect babies! What we’re hoping to do is get one of those Genesis Ultimatum early, ramp into it, and get us off to the races. Rampando Terrenos. It’s going to make us creating our Stonecoil Serpent and summoning Ugin way easier. Typically you want to play some smaller threats in the early game like Thieves’ Guild Enforcer, Merfolk Windrobber and Soaring Thought-Thief and start milling your opponent. Instead of looking at the dollar value of cards, we're looking at the amount of wildcards it will take to build a Standard deck on MTG Arena. Ashaya makes your nontoken creatures into lands in addition to other types (Forests in particular). 4 Brightclimb Pathway 4 Speaker of the Heavens So the more Red Mana Symbols on our permanents casting cost, the better. If you choose to use it as this, instead of a land, you can bring back any amount of creatures from the grave that cost X or less. A fix is on the way I’m sure, but just be aware of this when you’re being a little cocky. Forcing the other player to discard as a result is amazing. but that’s 1 damage to each creature. So if you play another Terror of the Peaks? 2 Emeria’s Call This week, we’re talking about MTG Arena Zendikar Rising decks that should wind up being powerful! Thankfully, this is a deck that gets by just fine without her. Gilded Goose helps us generate tokens to sac for land, and Lotus Cobra gives us additional mana of any color anytime a land drops in to play for us. Standard Decks Standard Metagame and Tier List Standard is a dynamic format where you build decks and play using cards in your collection from recently released Magic: The Gathering sets. 2 Kabira Takedown What a great way to drop several Myriad Construct cards in a row! This is not the deck for it. Evolving gameplay and fresh strategies make it one of the most fun and popular ways to play. Most decks don’t run them, or only run one or two (unless it’s a flying deck). Crab Battle still needs some tweaking to make it as fast and powerful as possible, but it’s in a good position right now. It’s a pretty fun deck, no matter what you start off with/what path you want to take it down. The early game should be a Crab and land drops, and once you can drop a few Teferi’s, start really ramping up the card draw. However, she’s a 2/4 instead of a ½, and the Nymph in question make your lands every basic land type in addition to their other types. But if you kick it, you copy that spell twice. She also makes our nontoken creatures into Forests, so they count towards her overall total. Best MTG: Arena Decks Right Now Magic the Gathering: Arena is the new digital product from Wizards of the Coast based on their flagship card game. Once you reach the threshold of eight cards, your whole deck gets more powerful and suddenly your small threats aren’t as small anymore. After you have an Ancient Greenwarden and other combo pieces put into play, you want to drop a five-land Genesis Ultimatum, if at all possible. We want to get these creatures into play, spam spells, and hit the other player very hard in short order. 4 Nullpriest of Oblivion Getting Sprite Dragon out as soon as humanly possible is important, whereas Rielle can show up literally anytime. In particular, we want more +1/+1 tokens, and to also trigger immediate loss of life on the other player. That’s what makes the deck so fun! I hope it’s this one. We’re also running that fun, annoying card Whirlwind Denial. It hits all creatures and planeswalkers for 4 damage. Whenever we gain life for the first time each turn (opponent’s turn counts), we put a +1/+1 counter on Cleric of Life’s Blood. Then we just want to attack whenever it’s safe, as often as possible, and drop Zareth San from your hand (don’t cast him unless you can Flash him in on the other player’s turn and are 100% sure he won’t get blocked). Again: MORE MILL! If you’re new to MTG Arena, building a cheap budget competitive deck can be challenging, especially if you’re looking to spend as little real-world gold as you can! I just wish I could figure a way to slot in some mana ramp to it. This isn’t a complicated deck, thankfully. 4 Crystalline Giant No, of course, it wouldn’t be electrolytes! Speaker of the Heavens Angel Tokens and Drana, the Last Bloodchief are terrific picks. Drown in the Loch benefits immensely on the other player losing cards into their graveyard. Only one card in the deck uses White Mana – Omnath, Locus of Creation. That’s likely. We don’t need any particular color, but most of our lands are non-basic colorless lands. Because Yorion is this deck’s biggest nightmare. The other player has no chance to survive if we board wipe them with Ugin. 3 Heliod, Sun-Crowned We have so darn many ways to get extra lands in play. Thankfully, we have a ton of them in this deck. For each spell and ability your opponents control, counter them unless its controller pays 4 colorless. You can give him +1/+1, make a creature a Coward (They can’t block Warriors), and give him Trample until end of turn. We also have a surprise as a one-of in the deck, especially for Scute Mob decks. However, one thing I cannot stress enough, so I’m going to put it in bold: Do not cast Scourge of the Skyclaves if either player is at 20 life. It’s a replace effect, so it replaces a draw with draw 2. Or Heliod himself. We want it to die. Then you deal that creature’s power to any target. It reminds me a lot of a modern meta deck, Death’s Shadow. If they don’t have board wipe, you can be as aggressive as you’d like with your adorable Scute pals. There are a few ways to play it, with varying speeds and strengths. You get a 3/1 Flash flyer stacked onto your interaction – that’s just super strong, considering that the creature type checks out and that it also enables Zareth. Witch’s Oven is gone because Cauldron Familiar is banned and the key cards have rotated out, and it’s bad against Lucky Clover because they can save it with Borrower and it’s also expensive. If you’re feeling especially spicy, you could beat the other player with just Roil Eruption! They offer powerful effects, and can double as lands. So you could bring back in one turn, Drama, Orah, Vito, Cleric of Life’s Bond, and Speaker of the Heavens/Archfiend’s Vessel (your pick). You don’t want to just waste them, after all. Lotus Cobra is one of the best mana ramp cards without actually giving you more lands. 4 Riverglide Pathway With how prevalent these Ruin Crab decks feel, it’s not the end of the world if our Instants and Sorceries get into the grave. 1 Plains We also have Into the Story, which goes from a 7-cost (2 blue) to a 4-cost (2 blue) if an opponent has seven or more cards in their graveyard. We have Labyrinth of Skophos to remove attacking/blocking creatures (well, one at least) from combat, and Crawling Barrens to slowly make huge lands that will definitely fight back. There’s also GW Enchantment +1/+1 decks, which are also neat. Updated November 11, 2020. Everyone of these can be played and can be better depending on what you play against. Don’t underestimate the power of flying creatures. He’s “However many cards in the opponent’s graveyard +1”. With that in mind, let’s talk pain! Scute Swarm is a 1/1 for 3, but with Landfall. It’s how I win games where I can’t mill someone down in time. We even have a little bit of removal! Sorcerers, magicians, and witches – welcome to my first Zendikar Rising guide! 6 Swamp 4 Shatterskull Smashing If you’ve read my constructed review about Zendikar Rising, you surely know how much I think of this card. After all, this deck is built around us putting spells in our graveyard. 4 Fabled Passage Cards like Speaker of the Heavens, Impassioned Orator, and Hallowed Priest, in particular. Other than all of that constant “draw, make the other player mill,” we need to slow them down too. We’ll get into what exactly I mean. Magic: The Gathering's newest expansion set is Zendikar Rising, which returns to the original explorer spirit of the first Zendikar set, and there is plenty of room for Warriors in this wild land. If you can manage a Uro drop, or one of our two land spells, that’s even more mill. But it is one of the cleanest answers you can have against Uro so I want to have this. They are a new Goblin Warrior, which is a 1/1 for 1. If they do block with a creature you’d die to, feel free to drop an Opt or Shock. Once the meta has sorted out a bit, we’ll be coming back with a new blog, and the decks that are seeing the most action. Torbran makes all of our red sources of damage gain +2, and Embercleave makes a creature gain +1/+1, Trample and Double Strike. MTG Arena valida los nombre segun idioma del usuario y en estos momentos no podemos asegurar todos los nombre de cartas en español, es por ello que la exportacion se realiza en ingles. If you’re an Amazon Prime member you can sometimes get a code that redeems for a 60-card deck. Typically this kind of effect is not great against ramp, because they are able to pay the price soon, but Mystical Dispute is just so efficient and cheap that it works wonders (everyone who experienced this knows that). It’s up to you! Radiant Fountain, Labyrinth of Skophos, Field of Ruin, Crawling Barrens, Bonders’ Enclave. We have a host of annoying artifacts to play. But we’d rather suffer. What gives?”. If only we could bring it back. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on Reddit (Opens in new window), Click to email this to a friend (Opens in new window), Dimir: Color combination of Blue/Black (U/B), Mill: Effects that put cards from your opponent’s library into the graveyard. Same with Alseid of Life’s Bounty, minus the Vigilance. Chump blockers? So it’s great in a pinch, but better as a land. Imagine getting four or five combat phases a turn! Now he’s a 13/13 Double Strike/Trample. Our Standard Dimir Rogues deck guide features the best deck list for MTG Arena. From there, we hit the other player with this kind of huge damage. We’re just going to swarm the field with low-cost, high-value creatures, give one Embercleave at the end of the game and win. Our deck is also pretty proactive, so I’d rather have more proactive cards too. Then, you swing for tons of damage with Scourge of the Skyclaves+Embercleave and laugh as the other player falls apart. This promotion started on December 3, 2019, but is now expired.Any duplicates you get from this kind of codes count towards your Vault.. This deck is almost entirely different. It has Hexproof, and if it gets 9 or more counters, exile it, and you lose the game. So you could very easily overrun someone with 1/1s (that can gain +2/+2 thanks to Monument), and this isn’t a legendary. 4 Frantic Inventory I’m a big fan of decks having multiple outs/win-conditions. A deck where we gain annoying amounts of life at virtually every stage of the game? -6: You get an emblem with “At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control. Whenever we gain life with Vito in play, a target opponent also loses that much life. On top of that, it’s power/toughness is equal to the lands you control. It’s kind of unbelievable that this card is a Rogue as well, further advancing WotC’s decision to push certain archetypes even harder. Until next turn, we can play these cards as normal. It will be another answer for Uro – it will not stop all of them, but at least it’s one mana cheaper. Agadeem’s Awakening is a Modal dual-faced mythic card, which is part land, part awesome Sorcery. However, what about more regular life gain? 3 Ugin, the Spirit Dragon 4 Archfiend’s Vessel I know it still runs Lotus Cobra, Omnath, Locus of Creation, and Uro, Titan of Nature’s Wrath. This deck is essentially a Scute Swarm/Felidar Retreat combo, where we flood the board with Insect tokens and buff them every time a land drops. It’s just a very efficient removal spell that will deal with everything including planeswalkers and decks like this really need efficient removal spells to work. There are ways we could change it up though. Just to have the whole playset. 4 Temple of Deceit Sadly, if a 1-cost dies, we can’t bring something else back. Or we could just get around the whole “attack” thing, and deal the damage directly! 2 Fabled Passage It is is one of our aggressive/defensive options. But how do we get our allies back? They just have to take a beating, and then a second beating. Sometimes, this will backfire. Today we’re here to talk about how to potentially nuke your opponent’s deck in a few moves. We can pulverize them with Ugin! In fact, we can’t make this combo work without him! The Angel has to live, but the card says nothing about dealing combat damage! Okay, so I know we already have an Omnath/Uro deck in this blog. 3 Fabled Passage (ELD) 244 We don’t have control right now, so we don’t need Jace right now. 4 Solemn Simulacrum So many people are going to be playing with the new Dual Modal Faced cards, which have lands on the back, and will be dropping them into play. There goes an adage around Twitter right now, which goes like this: If you can’t deal with a turn 2 Lotus Cobra, you will have a bad time. Genesis Ultimatum: Look at the top five cards, and put any number of permanents into play. For the same amount of mana, Dryad of the Ilysian Grove lets you play one more land a turn and is not a legendary. 2 Brazen Borrower (ELD) 39 But before we get into the actual meat-and-potatoes of what our creatures do, let’s talk card draw and mana ramp. I will try to explain every card and where to bring it in (archetype-wise), but I will not give you specific matchups, as the format is literally a few days old. It’s not amazing in the early game, but closer to the mid-game, it’s so frustrating. As with most “X” cards, this will be expensive and clunky; but you could probably play more than one. After all, several of our cards benefit from the enemy having 8+ cards in the graveyard. Play less if you feel like, but this card is just really good. It can destroy a creature or counter a spell with converted mana cost less than or equal to the number of cards in that player’s graveyard. 4 Dryad of the Ilysian Grove 4 Emeria’s Call ©Wizards of the Coast LLC. More card draw than your body has room for and counters! If we have Lurrus of the Dream-Den or another revival option, we can just gain yet another point of life/another token. Stonecoil Serpent is one of our best weapons, because of the Protection vs. Multicolored, Trample and Reach. 2 Shatterskull Smashing 4 Cleric of Life’s Bond 2 Turntimber Symbiosis ©Wizards of the Coast LLC. 2 Into the Story This is just an obnoxious festival of lifegain, +1/+1 tokens, and grave retrieval. Since it’s an Angel, Emeria’s Call will not save it. 6 Mountain. So it’s very easy to gain life. I am not playing 4 because we got enough threats at some point and it’s also legendary. We have some real synergy/benefit from putting cards there, but we can very much win without decking the other player down. We’re willing to bet that Uro will see a ban before the next expansion (after Zendikar Rising). We lost Watery Grave, so we need all the fixing we can get. No sense in having lots of white basic lands when the other mana is far more attractive to us. Or out of play, I don’t judge. It will take a little tweaking to make it a force of nature, but it is great and fun in this state. Contribute to MTG Arena Top All the basic features in MTGArenaTop are free to use .
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